Virtual Reality Language Workbench

Here’s a little sketch I made of a concept for a language workbench designed for use with an Oculus Rift and Razor Hydra. The idea is that you would have a “cockpit” view of your workbench. In the center of the view you would have a graphical representation of a pattern, which you could manipulate with the hydra. On the far left is a 2D toolbar for actions on the far right is an assortment of available patterns. To the left of the pattern is a view of some test input to the right is the production of the data through the pattern.

You would need a way to model complex data visually though, and the output view is dynamic based on the data. You would be able to zoom into the output display to see it as a running app. This is what’s rumbling around in my head these days…