Virtual Reality Language Workbench

Here’s a little sketch I made of a concept for a language workbench designed for use with an Oculus Rift and Razor Hydra. The idea is that you would have a “cockpit” view of your workbench. In the center of the view you would have a graphical representation of a pattern, which you could manipulate with the hydra. On the far left is a 2D toolbar for actions on the far right is an assortment of available patterns. To the left of the pattern is a view of some test input to the right is the production of the data through the pattern.

You would need a way to model complex data visually though, and the output view is dynamic based on the data. You would be able to zoom into the output display to see it as a running app. This is what’s rumbling around in my head these days…

vr_ide

Navigator Update

Head over to the Windows Phone Store and download a free trial!

Application Icon Store

If you tried it before you might want to give it another shot. There are a lot of improvements and it is much more useable overall. Here is a screen shot of the new UI:

navigator screenshot

Here is a list of some of the new features:

  • 3 months free trial, $1.29 to purchase.
  • Current maneuver shows an icon rather than the full maneuver text.
  • Easier to read maneuver text at top of screen.
  • Preview the entire route with simple forward and back buttons.
  • An estimated time of arrival is displayed.
  • Quick reminders when approaching a maneuver on long routes.

Bug fixes:

  • Fixed a bug where it would randomly think you were off route.
  • Fixed a sensitivity bug where it would think you were off route on a wide road.
  • Fixed a bug where entering the route from somewhere beyond the first maneuver would not put you on route.
  • Various stability fixes.
  • Added a screen for sending me crash reports directly when unexpected errors occur.

Overall it’s a much more stable and useable version. If you give it a try and  have any feedback please let me know!